![]() A lot of the time, I found myself not even looking for button prompts but instead just mashing the button without even taking the time to adjust the camera until the cat arrived at its destination. While the game is clearly designed around this platforming system, giving the player many potential jump options at once, mashing one button constantly is a poor substitute for actual platforming mechanics. This is very restrictive game design and takes some of the joy out of playing as a cat. There is no free-platforming mechanics in Stray, if you don’t have a prompt then you can’t jump at all. In Stray, you can jump to pre-determined locations using the interaction button. One of the biggest flaws of Stray’s gameplay is its platforming system. After the novelty of playing as a cat wears off, Stray becomes an empty experience as the plot elements and gameplay mechanics aren’t very engaging. However, more negatively, Stray just isn’t that fun. The meow sounds, the movement, the mischievous pawing of objects off edges and the door scratching, all of these actions will be instantly familiar to cat owners. BlueTwelve nailed their adaptation of a modern-day domestic cat. Upon starting the game, you will be immediately struck by how cat-like your protagonist really is. ![]() AimbeastĪt its core, Stray is a platforming adventure game with some very basic puzzle elements. However, if your gaming experience requires more than that, then there’s a discussion to be had on whether you should be picking up Stray. If you only want to play as a cat then Stray could be the game for you. Unfortunately for developer BlueTwelve and publishers Annapurna Interactive, a handsome feline by itself isn’t enough to make an engaging video game. There’s no denying that the titular cat in Stray is cute. At the same time, carefully aligned air conditioning units and roof railings provide ample opportunities for platforming adventures. Simple artifacts like bottles and pots on a window ledge let you live out your ultimate cat fantasy of knocking down destructible objects. From the lush, green, and overgrown world where we initially meet our little family of cats to the shockingly awful monstrous depths with which the tabby eventually finds itself, everything about the world feels intentionally crafted and placed for maximum effect. Stray Trophy List – All Platinum, Gold, Silver, Bronze Trophies.ĭespite the capped framerate, Stray manages to be a striking visual masterpiece. It is worth noting, however, that the frame rate is capped at 60 FPS on PC. I was able to play the game in 1440p with maxed-out settings without any issues such as screen tearing or stuttering. For the sake of this review, we played on a system compromised of a Ryzen 5800X along with an RTX 3070 Ti and 32GB RAM, well above its recommended specifications. While Sony has been keen to push Stray as a timed exclusive for PlayStation consoles, the game does also launch on PC simultaneously. At this point, I realized nobody had told me this would be a horror game. PyojinKim created a set of helpful scripts to work with data collected with the App in Matlab.Shortly after coming to their senses from the fall, our little tabby friend finds themselves in trouble as they are swarmed by these fleshy, hungry, engorged flea-like creatures that we eventually come to know as “Zurks.” The player must help the cat avoid the Zurks by outrunning, meowing, and shaking off the foul beasts before eventually parkouring to safety. If you find any issues with this project or bugs in the Stray Scanner app, you can open an issue on this repository. This has to be done with your ROS distribution sourced, as it requires some ros packages, such as sensor_msgs, cv_bridge and rosbag. Python create_rosbag.py -out ros.bag will create a rosbag from your scene. It will create a file depth_video.mp4 inside the dataset folder. Python make_video.py will combine depth maps into a video. -mesh-filename save the mesh from RGB-D integration into the given file.-voxel-size= sets the voxel size in meters for RGB-D integration.-integrate will run the data through the Open3D RGB-D integration pipeline and visualize the resulting mesh.-trajectory shows a black line for the trajectory of the camera.-every= determines how often the coordinate frame is drawn.-frames shows the camera pose coordinate frames.Only points having confidence higher or equal to the given value are shown. ![]() -confidence= there are three levels of confidence for the depth outputs: 0, 1 and 2.
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